20 results found
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Possibility to enlarge definition editor window size
Currently, it appears that the definition editor only displays up to 10 lines at a time for one object. It would be beneficial to have the ability to enlarge the window in order to view more lines, particularly when creating an object that involves numerous additions or reductions.
6 votes -
Show COB and COG in 3D graphics
It would be nice to visualise the COB and COG location in the 3D graphics.
Additionally it would be nice to have a similar possibility for visualising the heeling (and flpos) of the loading condition as it is possible with the 3D floating position tool in LD task. Of course the "moving" of the COB and COG of the loading condition during heeling should be visible.5 votes -
Dedicated user manual
A dedicated user manual, with a practical example how to create the hull (as per napa classic) and use the commands and shortcuts available.
4 votes -
Be able to attach insert/double plate to pillar object
It would helpful to fix position of insert/double to a pillar.
If the pillar move, insert/double plate follow.
4 votes -
Add tags for class export
If we can add tags that reflect the relevant class definition of the panel: bottom, bilge or side for the shell plate. This could then be visually checked in Napa before export to the class rule calculator.
3 votes -
Adding reference
To have the possibility to add in reference another project. For exemple to see a steel model to generate/check capacities
3 votes -
3 votes
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Object Properties
It would be nice to get the object properties also when selecting the object in the object or arrangement tree view window and not only by selecting it in the 3d model.
2 votes -
Visualisation Undo
If I lost the Last view by Clipping, Hiding, Changing the projection, Workshop plane or anything Else, I intuitively press the undo button. And the undo crashed my definitions (in case of loosing the view at all) instead of going back to the Last view.
So the undo should regard on Visualisation too.1 vote -
Use C# 6+ syntax in script editor
In script editor, it's unable to use C# 6+ syntax, such as string interpolation, it's highly recommended to support the newest version of C# syntax.
1 vote -
Providing C# scripting showcase
Since there is insufficient manuals for user study (only an API reference manual was provided), it's recommended to provide a github repsitory to show the excellence of C# scripting, especially plugin development, and provide sample codes as many as possible like macros in NAPADB.
1 vote -
Stiffener join to work with 2 diferent stiffener
Function "join stiffener" to work also when the stiffeners are made separatly in the first place, not only when they are from the same stiffener.
1 vote -
Automatic refresh when user assignamet is turn to greean
When someone takes the asignament of the model, a pop up window to ask if "you want to refresh the model?". In this way we are sure we are working on the latest updated version and prevent loosing changes model by someone else
1 vote -
Cog for multiple object selection
It would be nice to get the COG and other properties as well if you select multiple objects.
1 vote -
Multi control points stiffeners landing
It would be really usefull to have the possibility of creating stiffeners with more than 2 control points, expecially when defining the shell reinforcements.
1 vote -
Stretch zoom
a non linear Zoom, or indipendent coordinate zoom, could be helpfull when modelling areas where many object are close and their size is high in relation to their distance, for example, double bottom/floors.
1 vote -
Enhance invalid structures detail error
It could be good to see what are the structures details that will be delete when clear the error.
Highlight the structure details in error when selecting error line ? (even when they are outside the main object)1 vote -
Select PP Stiffener limit in 3D
At PP stiffener creation you can specify limit. But if you want to use an object as limit, you first need to know the object name to wrote it in the limit text box.
It would be easier to directly pick limit in 3D. Same as for stiffener landing function.1 vote -
Idealization for holes
There should be the possibility to idealize holes in plates by reducing the thickess of the plate that contains the hole in relation to the hole size. This would lead to a more even mesh.
1 vote -
Limit the legend (profiles, plates) to "visible" items
With a complex model the legends can get very long, perhaps it would make sense to limit the legend only to the objects (stiffeners, plates) currently in view.
1 vote
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